Tales Of Symphonia Ratatosk Isopropyl

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Tales of Symphonia: Dawn of the New World for Wii. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

Mystic Artes[edit]

Tales of Symphonia is a Japanese role-playing game released for the Nintendo GameCube on August 29, 2003 in Japan. It was published by Namco and is the fifth. For Tales of Symphonia: Dawn of the New World on the Wii, a list of questions on GameFAQs Answers.

The following Artes are listed from Strongest to Weakest for all playable characters:

  • Divine Justice - Lloyd
  • Crimson Devastation - Presea
  • Shining Bind - Zelos
  • Indignation - Genis
  • Quasi Seal - Sheena
  • Sacred Shine - Raine
  • Final Fury - Regal
  • Devil's Hellfire (Green) - Emil
  • Holy Judgement - Colette
  • Devil's Hellfire (Red) - Ratatosk Emil
  • Radiant Roar - Marta
  • Ain Soph Aur - Ratatosk Emil Extension

Emil's Hidden Arte[edit]

After the Unison Bar is full, press B to do a Mystic Arte using Emil (after using an Arcane Arte), press B again before his Mystic Arte finishes (after the picture of his face appears) to use a hidden Arte, 'Ain Soph Aur'(Light elemental attack).

Note: This only seems to work when Emil is in 'Ratatosk Mode'.

Titles[edit]

Perform the following actions to attain these Titles:

Emil's Titles:

  • Destined Partner - Finish the Richter side-quests
  • Perfect Partner - Obtain the perfect ending
  • Master Fisherman - Monster fish 100 times
  • Berserker - Fight 256 battles in hard, mania, or unknown mode
  • Divine Swordsman - Complete the Special rank battle in the colosseum with Emil
  • Monster Lover - Make a pact with 25 monsters
  • Prince of Monsters - Make a pact with 100 monsters
  • King of Monsters - Fill the Kats monster registrar
  • Decipherer of the Seal - Complete the Twilight Palace
  • Master of Black and White - Complete Gladsheim
  • Peeping Tom - Visit the hot springs and have the boys enter
  • Jewel Hunter - Visit Meltokio after collecting Lloyd's Mask 3

Marta's Titles</P>

  • Perfect Partner - Complete the game with the perfect ending
  • Apprentice cook - Collect 10 recipes
  • Cooking Fighter - Collect all the recipes
  • Battle Princes - Complete the Special rank in the Colosseum with Marta
  • Procurer of the Secret Treasure - Complete the Palace of Twilight
  • Master of Black and White - Complete Gladsheim
  • Ironing Board - Visit the hot springs and have the girls go in them

Alternate Endings[edit]

<P>Perform the following actions at to receive the

three alternate endings:

  • Bad Ending - Defeat the female before the male in the final battle.
  • Good Ending - If you made 'good' choices throughout your game, you may allow the male and female to defeat you in the final battle. After this, you’ll face an alternate battle.
  • Normal Ending - If you made some 'bad' choices during the game, you may fight the alternate boss and receive this ending.

GRADE Shop Modifications (for New Game +)[edit]

Beat the game (without receiving the 'Bad Ending') and begin a New Game + to access the GRADE shop. Spend your GRADE (earned in your first playthrough) to purchase these modifications:

  • 1/2 Experience (Cost: 10 GRADE)
  • 10x Experience (Cost: 2000 GRADE)
  • Double damage given and received (Cost: 150 GRADE)
  • Double Experience (Cost: 300 GRADE)
  • Hold up to 30 of each item (Cost: 150 GRADE)
  • Keep battle info (Cost: 50 GRADE)
  • Keep befriended monsters (Cost: 200 GRADE)
  • Keep items (Cost: 110 GRADE)
  • Keep learned Artes (Cost: 350 GRADE)
  • Keep learned Skills (Cost: 250 GRADE)
  • Keep Monster Book data (Cost: 10 GRADE)
  • Keep obtained titles (Cost: 50 GRADE)
  • Keep play time (Cost: 20 GRADE)
  • Keep recipes learned and titles obtained from recipes (Cost: 50 GRADE)
  • Keep skit collection data (Cost: 0 GRADE)
  • Keep your Gald (Cost: 200 GRADE)
  • Receive more GRADE in battles (Cost: 20 GRADE)
  • Set EXP to 1 and increase EXP BONUS (Cost: 50 GRADE)
  • Start the game with 160 HP (Cost: 10 GRADE)
  • Start the game with 500 HP (Cost: 50 GRADE)

Bonus Items[edit]

To begin a new game with bonus items, have your Gamecube memory card in your Wii with a save file from Tales of Symphonia.

Mania Difficulty[edit]

To unlock Mania Difficulty, beat the game once through in its entirety.

New Game+[edit]

To unlock the New Game+ option, load your cleared game data from a previously-beaten game.

Comments
Tales of Symphonia
Developer(s)Namco Tales Studio
Other Ocean Interactive (Windows port)
Publisher(s)Namco
Director(s)Yoshito Higuchi
Kiyoshi Nagai
Eiji Kikuchi
Producer(s)Makoto Yoshizumi
Designer(s)Takashi Hasegawa
Artist(s)Kōsuke Fujishima
Writer(s)Takumi Miyajima
Composer(s)Motoi Sakuraba
Shinji Tamura
Takeshi Arai
SeriesTales
Platform(s)Nintendo GameCube, PlayStation 2, PlayStation 3, Microsoft Windows
Release
  • Tales of Symphonia
    Nintendo GameCube
    • JP: August 29, 2003
    • NA: July 13, 2004
    • EU: November 19, 2004
    PlayStation 2
    Microsoft Windows
    • WW: February 2, 2016

    Tales of Symphonia Chronicles

    PlayStation 3
    • JP: October 10, 2013
    • NA: February 25, 2014
    • PAL: February 28, 2014
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Tales of Symphonia (Japanese: テイルズ オブ シンフォニアHepburn: Teiruzu Obu Shinfonia) is a Japanese role-playing game released for the Nintendo GameCube on August 29, 2003 in Japan. It was published by Namco and is the fifth core product of the Tales series. The game was localized and released in North America on July 13, 2004 and in Europe on November 19, 2004.[1] In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004.[2]

The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's central theme is an 'RPG that resonates with you' (君と響きあうRPGKimi to Hibikiau RPG).[3]

The game's reception was generally positive with critics praising the gameplay but criticizing the plot. It received a Japan Game Awards in 2003 and had received re-releases under the Player's Choice and PlayStation 2 the Best labels.[4][5][6] In the United States, over 100 thousand copies were sold during the first two weeks and has sold over a million copies worldwide.[7][8]

Since its release, Tales of Symphonia spawned a substantial media franchise in Japan. The game has been adapted into seven manga collections, two novel series, seven drama CDs, and an OVA anime series. A sequel entitled Tales of Symphonia: Dawn of the New World was released for the Wii in 2008.[9]Tales of Symphonia and its sequel were collected as a PlayStation 3high definition release in Tales of Symphonia Chronicles in 2013.[10] A Steam version was released on February 2, 2016.[11]

  • 3Development and release
  • 4Adaptations
  • 6Notes and references

Gameplay[edit]

Like previous installments in the Tales series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen.[12] The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments.[12] The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.[13]

On the overworld and field maps, various skits between the characters can be viewed.[12] They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. Skits concern anything from character development to side details. Overworld map skits affect Lloyd's relationships with other party members. The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline.[12]

Battle system

During battle sequences, the game uses the Multi-Line Linear Motion Battle System.[13][14] Four characters from the party are chosen to battle; those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand. Damage dealt to the opponent fills a 'Unison Gauge'. When this is full, a 'Unison Attack' can be triggered, allowing the party to use techniques simultaneously on a single enemy. When certain techniques are combined, a special attack results in additional damage.[13]

After battle, a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle.[13] It is used to purchase bonuses during New Game Plus. Players are also prompted to cook food after battles if they have the materials. Cooking recipes determine the benefits received such as health recovery. The degree of the benefit is determined by which character is chosen to cook.[15]

Tales of Symphonia's skill system is built around the use of 'EX Gems', which come in four ranks.[16] Each character can equip up to four EX Gems and set abilities to those gems. The abilities determine if the characters will learn Strike or Technical techniques and spells. Combinations of EX Gem abilities can also grant additional abilities called 'EX-Skills'.[16] The development of a character's attributes is determined by their equipped 'Title'.[17] Titles are earned through story progression, side quests, or completion of miscellaneous criteria.[17]

Plot[edit]

Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her guardians, Raine Sage and Kratos Aurion on her journey of world regeneration. The purpose of the journey is to replenish Sylvarant with mana, a necessary energy to their survival.[NGC 1] The path of the journey consists of five temples which must be unsealed by Colette. On their journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to Sylvarant. She tells them about how the two worlds vie for each other's mana through the journey of regeneration.[NGC 2] Hoping to find answers from the angel Remiel, the party meets him at the final seal and are betrayed by Remiel and Kratos; both are revealed to be part of Cruxis, an evil organization led by Mithos Yggdrasill.

The party leaves for Tethe'alla to search for a way to save both worlds and are joined by Zelos Wilder, Presea Combatir, and Regal Bryant. The party learns that awakening the Summon Spirits in both worlds will sever the mana tie between them.[NGC 3] Believing that to be the answer, they successfully sever all mana ties between the two worlds.[NGC 4] Their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate.[NGC 5] After the party re-stabilizes the seed, they learn from Yuan Ka-Fai about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Mithos with the Eternal Sword; the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed. They decide to confront and defeat Mithos before seeking the Eternal Sword.

Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword. He succeeds but Mithos survives his apparent death and possesses a member from the party before fleeing to the comet Derris-Kharlan. Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana.[NGC 6]

Development and release[edit]

The game was first announced on May 8, 2002 by Namco to be one of the many titles it would be releasing on the Nintendo GameCube.[18] Namco stated it would be a part of the Tales of Phantasia series and expected comics, animation, drama CDs and novels to be spun off from the game.[18] Its name was revealed to be Tales of Symphonia in February 2003.[19] An April 2003 edition of Famitsu revealed the game has been in development for two years, its developers are the same from Tales of Eternia, the game will have the most main characters in the Tales series, and will be the first 3D game in the series.[20] During Electronic Entertainment Expo 2003, a North American localization was confirmed.[21] A conference by Namco on June 9, 2003 revealed the game will be on two disks and its theme song will be 'Starry Heavens' by Day After Tomorrow.[22] To celebrate its release in Japan, the game was bundled with a symphonic green Nintendo GameCube.[23] For the North American version, the localization producer replaced Starry Heavens with an orchestral anthem and focused on hiring professional voice actors to dub the game in order to appeal to the Western audience.[24][25] The game was released in Japan on August 29, 2003 and was localized in North America and Europe on July 13, 2004 and November 19, 2004 respectively.[1] The game was re-released in North America under the Player's Choice label on July 19, 2004.[5]

During the second week of April 2004, Weekly Shōnen Jump announced a PlayStation 2port of Tales of Symphonia.[26] It received new in-game additions and its theme song is 'Soshite Boku ni Dekiru Koto'(そして僕にできるコト, lit. 'And Thus, I Can Do It') by Day After Tomorrow.[27][28] It was released exclusively in Japan on September 22, 2004 and re-released under the PlayStation 2 the Best label on July 7, 2005.[2][6]

Scenario[edit]

Takumi Miyajima, the game's writer, explained Tales of Symphonia was planned to create a 'unique symphonia', dependent on the player's choices and the affection system.[29] Miyajima wrote many scenarios, with the most significant events centered on Zelos Wilder. Originally, Zelos' death was supposed to be canon. His survival would have been dependent on the affection system: He would die early on if he was ranked the lowest in the affection system, would die at the end if he ranked in the middle, and would only survive if he ranked the top. However, the development staff suggested to have Kratos Aurion return to the party and the team discussed how it would work. The change in scenario had Miyajima rework Zelos' death into a non-canon path of the story.[29] While generally a self-contained story, Symphonia apparently takes place within either the same or a similar timeline to the first Tales game, Tales of Phantasia.[30]

Sequel and Chronicles release[edit]

The sequel Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア ラタトスクの騎士Teiruzu Obu Shinfonia Ratatosuku no Kishi), localized in English as Tales of Symphonia: Dawn of the New World, was announced on July 20, 2007 for the Wii.[31] It was released in Japan and North America in 2008 and in Europe a year after.[9]

Tales of Symphonia Chronicles was announced on June 1, 2013 for the PlayStation 3.[10] It contains Tales of Symphonia and Tales of Symphonia: Dawn of the New World with remastered graphics and additional content.[10] It was released in Japan on October 10, 2013, and it was released in North America and Europe on February 2014 as both a retail version and download release, with the option to purchase Tales of Symphonia as a standalone release.

Adaptations[edit]

Comics[edit]

Tales of Symphonia spawned seven manga adaptations after its release: six anthology collections and a traditional manga series.

The first anthology collection, Tales of Symphonia Comic Anthology[kanji 1], consists of five volumes which were released between November 25, 2003 and February 25, 2006 by Ichijinsha.[32][33] The second anthology collection, Tales of Symphonia Yonkoma Kings[kanji 2], is a four-panel comic. It consists of five volumes released between November 25, 2003 and December 25, 2006 by Ichijinsha. A third anthology collection entitled BC Anthology Collection Tales of Symphonia[kanji 3] had two volumes published by Mag Garden on February 2005 and 2007. The fourth anthology collection is BC Anthology Collection Tales of Symphonia Yonkoma Short Comic Collection[kanji 4] and consisted of a single volume which was released by Mag Garden on October 10, 2007. The fifth anthology collection is Super Comic Theater: Tales of Symphonia[kanji 5]. It consisted of two volumes which were released by Square Enix on May 27, 2005 and September 16, 2005.[32] The sixth anthology collection is Tales of Symphonia Comic Anthology: The Best[kanji 6] is a single volume released on June 5, 2010 by Ichijinsha.[34]

The manga series by Hitoshi Ichimura was titled Tales of Symphonia and was an adaptation of the game's storyline.[32] The first four chapters were serialized between the April and July 2005 editions of Monthly Comic Blade.[35][36][37][38] Future chapters were released in tankōbon volumes by Mag Garden thereafter. Six volumes were released: the first was released on August 10, 2005 and the last two were released on July 10, 2007.[32]

Books[edit]

Tales of Symphonia has spun off two novel series adaptions, four strategy guides, a character book, an official scenario book, and an art book. The first novel series is titled Tales of Symphonia and is written by Kiyoshi Yuki.[32] It consisted of three novels released between November 21 and December 20, 2003 by Shueisha. The second novel series is titled Tales of Symphonia: Radiance of Time (テイルズ オブ シンフォニア 久遠 の輝きTeiruzu Obu Shinfonia Toki no Kagayaki) and is written by Sera Yajima. It consists of four volumes released between December 20, 2003 and June 19, 2004 by Enterbrain. An after story by the same author was released on September 18, 2004.[32]

Two strategy guides under the V Jump Books brand were published by Shueisha: the Gamecube guide was released on August 29, 2003 and the PS2 on September 22, 2004.[32] Namco Bandai Games released two official strategy guides on October 1, 2003 and October 27, 2004 for the Gamecube and PS2 respectively.[32]Tales of Symphonia Illustration: Kosuke Fujishima's Character Work[kanji 7] is a book by the game's designer, Kōsuke Fujishima, and was released on January 26, 2004 by Ichijinsha. It provides details on the characters' back story and how their design came to be. Tales of Symphonia Official Scenario Book[kanji 8] was released on June 26, 2008 by Namco Bandai. The book details the history of the world and characters. Tales of Symphonia The Animation Visual Complete Picture Book[kanji 9] is an art book for the anime released on March 28, 2013 by ASCII Media Works.[32]

Audio CDs[edit]

Seven drama CDs based on the game's plot were produced by Frontier Works.[39]Drama CD: Tales of Symphonia (A Long Time Ago)[kanji 10] 1, 2, and 3 are stories preceding the game. They were released between July 23, 2004 and September 24, 2004. Drama CD: Tales of Symphonia Anthology 1 (Rodeo Ride Tour)[kanji 11] First Part and Second Part follow Sheena Fujibayashi and Zelos Wilder as they tour the world a year after the events of the main game. The two CDs were released on May 25, 2005 and June 24, 2005. Tales of Symphonia Comic Market 78[kanji 12] and Tales of Symphonia Comic Market 79[kanji 13] are side stories with guest characters from Tales of Vesperia and Tales of Graces, respectively.[39]

Tales of Symphonia Original Soundtrack[kanji 14] was published by DigiCube on October 1, 2003 and consists of 4 discs. It debuted at 98 on Oricon's charts.[40] The soundtrack was re-released on October 27, 2004 by King Records (Japan) for the PS2 port of Tales of Symphonia.[39]

Animation[edit]

Tales of Symphonia
Original video animation
Tales of Symphonia The Animation: Sylvarant Episode
Directed byHaruo Sotozaki
StudioUfotable
Released June 8, 2007 December 21, 2007
Runtime33 minutes
Episodes4
Original video animation
Tales of Symphonia: The Animation Tethe'alla Episode
Directed byHaruo Sotozaki
StudioUfotable
Released March 25, 2010 February 25, 2011
Runtime40 minutes
Episodes4
Original video animation
Tales of Symphonia: The Animation The United World Episode
Directed byHaruo Sotozaki
StudioUfotable
Released November 23, 2011 October 23, 2012
Runtime36 minutes
Episodes3

Tales Of Symphonia

Tales of Symphonia The Animation (テイルズ オブ シンフォニア The AnimationTeiruzu Obu Shinfonia The Animation) was an OVA series animated by Ufotable and produced by Geneon Universal Entertainment and Frontier Works.[41] It consists of four episodes which were released direct-to-video on four separate DVDs on June 8, August 10, October 24, and December 21 of 2007.[42] They were later released in a Blu-ray Disc collection on September 26, 2008.[43] The series later rereleased on Universal Media Disc between June 25 and July 23, 2010.[44] On May 8, 2010, the series were aired on AT-X as a promotion to the sequel of the series.[45] The episodes used three pieces of theme music: The opening theme is 'Almateria' by Eri Kawai and the two ending themes were 'Negai'(願い, lit.'Wish') by Kaori Hikita and Uchi e Kaerou(うちへ帰ろう, lit. 'Let's Go Home') by Nana Mizuki.[43][46]

The sequel series, Tales of Symphonia the Animation: Tethe'alla Episode (テイルズ オブ シンフォニア The Animation テセアラ編Teiruzu Obu Shinfonia The Animation: Teseara hen), was announced during Tales of Festival 2008.[47] It consists of four episodes which were released on March 25, May 26, September 23, 2010 and February 25, 2011.[48] All four episodes received an early screening: The first was screened on March 13, 2010 in Fukuoka and was hosted by Music Plaza Indo;[49] The second on May 4, 2010 in Tokushima, Tokushima by Ufotable;[50] the third on September 17, 2010 in Yokohama by Animate;[51] and the fourth on February 20, 2011 in Roppongi by Toho.[52] The first two episodes were later aired on September 12, 2010 on AT-X.[53] The episodes used the opening theme 'Tenkuu no Canaria'(天空のカナリア, lit.'Canary in the Sky') by Nana Mizuki and the ending theme 'Inori no Kanata'(祈りの彼方, lit.'Beyond the Prayers') by Akiko Shikata.[54] Ending theme of the 4th episode is 'Tethe’alla: Tsui no Kodomo-tachi'(対の子どもたち) by Akiko Shikata.

The second sequel, Tales of Symphonia the Animation: The United World Episode (テイルズ オブ シンフォニア The Animation 世界統合編Teiruzu Obu Shinfonia The Animation: Sekai Tōgō-hen), concludes the anime's plot. It consists of three episodes released directly to DVD and Blu-ray on November 23, 2011, June 20, 2012, and October 24, 2012.[44][55] All three episodes had early screenings: the first was screened between September 23 and September 25, 2011 by Cinema Sunshine in Ikebukuro;[56] the second on May 3, 2012 in Tokushima by Ufotable;[57] and the third is on September 29, 2012 by Cinema Sunshine in Ikebukuro.[58] The episodes use four pieces of theme musics: an opening theme 'Ho-n-to-u-so'(ホ・ン・ト・ウ・ソ, lit. 'Truth and Lies') by Misono and three ending themes, 'Ta ga Tame no Sekai'(誰ガ為ノ世界, lit. 'A World for Someone Else'), 'Ibitsu'(, lit. 'Distortion'), and 'Hikari furu basho de ~Promesse~'(光降る場所で~Promesse~, lit. 'At the Place Where the Light Falls ~Promise~'), all by Akiko Shikata.[54]

A Blu-ray box set containing all three series was announced on June 1, 2013 and released on November 6, 2013.[59]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic86/100[60]
Review scores
PublicationScore
1UP.comB+[64]
EGM8.17/10[65]
Eurogamer9/10[66]
Famitsu34/40[68]
Game Informer8.75/10[67]
GameSpot8.8/10[61]
GameSpy[63]
IGN8.5/10[62]
Nintendo Power9.5/10[69]
X-Play[70]
Dengeki Gamecube38/40[71]
Award
PublicationAward
Japan Game AwardsAward for Excellence[4]

Tales of Symphonia garnered generally positive reception from critics. Over 100,000 copies were sold in the United States during the first two weeks after its release.[7] In December 2007, Namco announced that the GameCube version had sold 953,000 copies worldwide, and the PlayStation 2 port had sold 486,000 copies in Japan.[8] The bargain reissue for the PlayStation 2 in 2005 sold almost 50,000 copies in Japan by the end of 2006.[72] Its total worldwide sales across its original platforms have reached 1.6 million as of 2008, making it the best-selling Tales title to date.[73] The 2016 PC release has sold about 250,000 copies on Steam as of October 2017.[74] The game has appeared on many top game rankings and received a Japan Game Awards in 2003 for excellence.[4] The January 2009 issue of Game Informer listed it at #24 in its 'Top 25 GameCube Games'.[75]Nintendo Power ranked Tales of Symphonia 107th in a list of 'Top 200 Nintendo Games Ever'.[76]IGN users placed it 75th in a Top 100 Games list,[77] while GameFAQs users put it at 81st in a similar list.[78]

Critics have praised the game for its cel-shaded art style and real-time battle system. 1UP, GameSpot, GameSpy, IGN, and X-Play, applauded the amount of detail in the scenes with GameSpy noting the steady 60 fps.[61][62][63][64][70] GameSpy described the battle system as 'wonderfully fast and to the point' while X-Play noted its accessibility and potential to attract non-RPG gamers.[63][70] Meanwhile, the story and audio have received negative criticism. Eurogamer, GameSpot, GameSpy, IGN, and X-Play criticized the plot for being cliché and un-engaging.[61][62][63][66][70] The reviewers agreed that the music and English voices met standards. GameSpy and X-Play additionally praised the character interactions for being likeable.[63][70]

Notes and references[edit]

Notes[edit]

  1. ^テイルズ オブ シンフォニア コミックアンソロジーTeiruzu Obu Shinfonia Komikku Ansorojī
  2. ^テイルズ オブ シンフォニア コミックア 4コマ KingsTeiruzu Obu Shinfonia Yonkoma Kings
  3. ^BCアンソロジーコレクション テイルズ オブ シンフォニアBC Ansorojī Korekushon Teiruzu Obu Shinfonia
  4. ^BCアンソロジーコレクション テイルズ オブ シンフォニア 4コマ・ショートコミックセレクションBC Ansorojī Korekushon Teiruzu Obu Shinfonia Yonkoma: Shōto Komikku Serekushon
  5. ^スーパーコミック劇場 テイルズ オブ シンフォニアSūpā Komikku Gekijou Teiruzu Obu Shinfonia
  6. ^テイルズ オブ シンフォニア コミックアンソロジー The BestTeiruzu Obu Shinfonia Komikku Ansorojī The Best
  7. ^テイルズ オブ シンフォニア イラストレーションズ 藤島康介のキャラクター仕事Teiruzu Obu Shinfonia Irasutorēshonzu Fujishima Kōsuke no Kyarakutā Shigoto
  8. ^テイルズ オブ シンフォニア 公式シナリオブックTeiruzu Obu Shinfonia Koushiki Shinario Bukku
  9. ^テイルズ オブ シンフォニア The Animation ビジュアルコンプリートブックTeiruzu Obu Shinfonia The Animation Bijua Rukon Purīto Bukku
  10. ^ドラマCD テイルズ オブ シンフォニア 〜A long time ago〜Dorama CD Teiruzu Obu Shinfonia 〜A long time ago〜
  11. ^ドラマCD テイルズ オブ シンフォニア アンソロジー1 〜ロデオライド・ツアー〜Dorama CD Teiruzu Obu Shinfonia Ansorojī 1 (Rodeoraido Tsuā)
  12. ^テイルズリング・シンフォニア Comic Market 78
  13. ^テイルズリング・シンフォニア Comic Market 79
  14. ^テイルズ オブ シンフォニア オリジナル・サウンドトラックTeiruzu Obu Shinfonia Orijinaru Saundotorakku

References[edit]

  1. ^ ab'Tales of Symphonia Release Dates'. GameSpot. Archived from the original on August 16, 2012. Retrieved May 2, 2012.
  2. ^ ab'Symphonia to include Tales of Rebirth preview'. GameSpot. Retrieved February 8, 2015.
  3. ^'Tales of Symphonia Official PS2 Website' (in Japanese). Namco Bandai Games. Retrieved May 1, 2012.
  4. ^ abc'Japan Game Awards 2003–2004'. Computer Entertainment Supplier's Association. Archived from the original on February 14, 2012. Retrieved May 20, 2012.
  5. ^ ab'Tales of Symphonia (Player's Choice)'. Play-Asia. Retrieved May 20, 2012.
  6. ^ abNiizumi, Hirohiko (June 2, 2005). 'Sony adding new budget reissues'. GameSpot. Retrieved May 20, 2012.
  7. ^ abPreziotte, Mathew (August 16, 2004). 'July 2004 Sales Figures for America'. Nintelligent Network. Archived from the original on February 22, 2005. Retrieved May 1, 2012.
  8. ^ ab'Tales series exceeds 10 million copies'(PDF) (in Japanese). Namco Bandai Games. December 11, 2007. Retrieved May 1, 2012.
  9. ^ ab'Tales of Symphonia: Dawn of the New World release date'. GameSpot. Archived from the original on June 1, 2013. Retrieved May 17, 2012.
  10. ^ abc'Tales of Symphonia Chronicles Confirmed for Overseas Release in 2014'. Anime News Network. June 1, 2013. Retrieved June 1, 2013.
  11. ^'Zestiria Collector's Edition revealed and preorder Symphonia for PC'. Tales Of. July 2, 2015. Archived from the original on July 3, 2015. Retrieved July 2, 2015.
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Primary references[edit]

Namco Tales Studio (July 13, 2004). Tales of Symphonia. Nintendo GameCube. Namco.

  1. ^Raine: Today is the Day of Prophecy. It is a very important day, which the Chosen of Mana will receive an oracle from the Goddess Martel. Now, Chosen One...Colette. Tell us about the journey of world regeneration. /Colette: It is a journey to seal the Desians. Upon passing the trials of the Goddess Martel, the Summon Spirit that protect the world awaken, and mana is restored.
  2. ^Sheena: My world is called Tethe’alla. [...] The two worlds lie directly adjacent to each other. They just can’t see one another. Our scholars say they exist on shifted dimensions. Anyway, the two worlds can’t see or touch each other, but they do in fact exist next to and affect each other. [...] They vie for the supply of mana. When one world weakens, the mana from that world flows to the other. As a result, one world is always flourishing, and the other waning. Sort of like an hourglass. [...] Sylvarant’s mana is flowing to Tethe'alla. Therefore, Sylvarant is in decline. Without mana, crops won’t grow and magic becomes unusable. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can’t survive in Sylvarant either. As a result, the world slips even further down the path of destruction. /Raine: Then the Chosen’s world regeneration is actually the process of reversing the mana flow?/Sheena: Exactly. When the Chosen breaks the seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens.
  3. ^Undine: Mana flows from the world in which the Summon Spirits sleep to the world in which the Summon Spirits are awake. This is the first time the Summon Spirits have been awakened in both worlds at the same time. Because of this, the mana connecting the two worlds has been eliminated.
  4. ^Lloyd: Does that mean that Sylvarant and Tethe’alla have stopped competing for each other’s mana?/Volt: .../Raine:I do not know. The only thing certain is that the flow of mana between the worlds has been severed./Undine: Yes. Eventually the worlds shall separate.../Genis: You mean the two worlds will split apart?/Zelos: That’s perfect! Then they’ll stop competing for each other’s mana!
  5. ^Kratos: Having lost the stability afforded by the protection of the Summon Spirits, the Great Seed has gone out of control. /Yuan: No! The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing! /Kratos: That was only half of it. The two worlds were forced out of phase by Yggdrasill. They should have drifted apart from each other and have been consumed by the void. But this was prevented from happening because the Great Seed was placed in the center between the two worlds. [...] The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another. It’s a miracle that this delicate balance held up for even this long. /Yuan: Wait! So the mana links served as a cage to contain the Great Seed in the space between the two worlds? Is that what you’re saying? /Kratos: Exactly. And because you provided the unstable Great Seed with mana, germinated in a twisted form and has gone out of control. It’s even engulfed Martel. /Lloyd: Who cares why this happened! I wanna know what’s gonna happen if we can’t stop this thing!/Yuan: If what Kratos says is true, then Sylvarant will be consumed and destroyed by the Great Seed. And if Sylvarant is destroyed, Tethe’alla will be destroyed as well, as it is linked by the Holy Ground of Kharlan and the Otherworldly Gate.
  6. ^Origin: The world was originally separated into two in order to prevent its destruction. If it returns to its true form, the world lacks the mana to support itself. The land is dying. /Lloyd: I don’t need to know why it’s dying! What do we need to do to stop it?/Origin: Support the two worlds by linking them with the Giant Tree. That is the only way to stop the destruction of the land. [...] Lloyd: This is my final wish. Eternal Sword [...] Rise Giant Kharlan Tree!

External links[edit]

Wikiquote has quotations related to: Tales of Symphonia
Tales
  • Tales of Symphonia: The Animation (OVA) (anime) at Anime News Network's encyclopedia

Tales Of Symphonia Gamecube

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